AI Insights · Timothy · October 2021
Top 5 2D Anime Games Performance in South Africa Q3 2021
The top 5 2D anime games in South Africa showed varied performance in Q3 2021, with fluctuations in downloads, revenue, and active users across the unified platform.
The third quarter of 2021 saw notable performance trends for the top 5 2D anime games in South Africa on the unified platform, according to data from Sensor Tower. Here’s a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, peaking at approximately $4.5K in early July before seeing a dip to around $574 by the end of September. Weekly downloads for the game started strong with 6.2K in mid-July but saw a decline, ending the quarter at about 2.5K. The game maintained a steady number of active users, hovering around 10K to 13K throughout the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD showed a mixed trend in weekly revenue, reaching a high of $6.8K in early August but tapering off to $3.9K by the end of September. Weekly downloads saw a sharp decline from 3.6K in mid-July to just 348 by the end of the quarter. Active users also followed a downward trend, decreasing from around 9.4K in mid-July to about 5.7K by late September.
Gacha Life from Lunime Inc. had relatively modest revenue, peaking at $200 in the last week of September. Weekly downloads remained consistent, averaging around 1.1K to 1.5K throughout the quarter. The game’s active users showed minimal fluctuation, maintaining a range between 9.5K and 10.5K.
Gacha Club, another title from Lunime Inc., did not generate any revenue during this period. However, it maintained a steady download rate, with weekly downloads ranging from 763 to 1.2K. Active users for the game were consistently high, starting at around 13K and ending the quarter at approximately 14K.
KOF'98 UM OL by FingerTips saw minor revenue peaks, reaching a maximum of $39 in early August. Weekly downloads ranged between 665 and 967, showing some variability. Active users remained relatively stable, with numbers fluctuating between 1.3K and 1.5K throughout the quarter.
These performance metrics provide a snapshot of how each game engaged its audience in South Africa during Q3 2021. For more in-depth insights and data, visit Sensor Tower.